Weapon model, done in style that`s sort of mix between Wolfenstein and Metro universes. This was a fun side-project, a lot of attention was put into making sure that all of the parts are mechanically believable, yet keep an interesting silhouette. Modeling was done in Blender, texturing in Substance Painter. Textures are:2 Sets of 4k (Diffuse, Normal, ORM – Occlusion,Roughness,Metallic). Rendering and animation in Marmoset Toolbag.